But even without music, the game provides a terrifying atmosphere in how it uses its simple sound effects while exploring the dungeon, you can hear the monsters’ footsteps (or other sounds) which will get louder and louder as your party gets closer to the monsters (and then softer after killing said monsters). Now for the technical aspects: like I mentioned before, the game features some good music during the intro, but throughout the gameplay there isn’t any music whatsoever, which would make a good addition. The game also has lots of secrets to find and even some easter eggs here and there, which might encourage future replays (and also trying out different parties). The plot also gets increasingly more complex (although in general, it’s a simple plot) as your adventure progresses and don’t be surprised if you need to backtrack levels for any reason (luckily there are ways which will ease the backtracking, if you know where to look). The combat is in real-time (like in every dungeon crawler RPG) and you simply click on your weapon to attack (right-click if you’re using a mouse), although to throw spells you need to first click the spellbook or a cleric’s holy symbol, then go through the pages and finally click the desired spell, which can take a while and therefore not ideal when facing a tough opponent on the heat of the battle. Just be mindful of any cursed item (luckily there aren’t many of). The game encourages exploration because you’ll never know what you’ll find behind illusionary walls, traps or locked doors. Apart from weapons, armor and food most of the items are usually used to solve puzzles. Throughout your adventure, you’ll find all types of new items, like new weapons, armor, scrolls, keys, etc. The dungeon is divided in 12 levels and each level is increasingly harder than the former with one or two monster types per level along with traps and puzzles. By clicking the Camp button, you have access to an in-game menu, where your party can rest and recover health any clerics and mages can memorise spells (which should be the first thing you do when starting a new game) scribe any scrolls for your mage to access new spells and other game options (like save and load, although the game only has one savestate). ![]() The main screen during gameplay is composed of the main view on the left featuring a first-person perspective the characters on the right (where you can use any items or click their individual portraits to access their inventory, equipment and stats) the directional buttons for movement and a compass, both just below the main view a message screen on the bottom and a Camp button on the right-bottom corner. You have to remember that your party is formed by two columns and who’s ever in the front of the party are the ones that’ll fight the enemies in close quarters combat and the ones behind can only attack using projectiles or magic (but be careful because if you’re attacked from behind or the sides, then the enemies can target your back characters). You’ll find them throughout your adventure (or what’s left of some of them). I also recommend rolling a cleric, because you’ll definitely need one.Īnd while you start the game up to four characters, you have the option to add two more NPCs to your party. ![]() If you’re not familiarized with this process, then I recommend reading the manual beforehand or even the cluebook to get an idea how to form a good party. Although there isn’t a lot of variety of portraits to choose from, the ones that there are, aren’t bad. We do this by choosing their race, class (or classes, if you’re multiclassing), alignment, then we reroll or modify their stats to our liking and finally we choose our characters’ appearance by a series of portraits. Then we go to the character creation screen where we have to create up to four characters. ![]() Then we see our group of adventurers arriving at Waterdeep and entering the sewers, which then collapses, blocking the exit. The intro features a secret council of robed individuals that decide to hire a group of adventurers to go to the sewers below the city of Waterdeep and investigate whatever is going down there, but they’re being spied on by an unseen being through a crystal ball. The game starts with some good music score for the time and then it shows a quite impressive cinematic intro.
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